The Ground: 2
Hello, my fellows. And welcome to this new post. I haven't done especially much because i am going at a slow pace to not get burnt out. Have done that a few times, and don't what that to happen. But otherwise, i have made a spike block hand setup for the system making a bunch of different kinds of hazards and items. I am also trying to figure out how you will create/select the charter before the game starts I think of a system where you chose a character and a name and in the future some perks like double health but more knockback and slower acceleration. I think it will implement a bit of tactic and fit for a bunch of different players. Other than that have I made a simple player spawning system. That's it and if you have any further questions or just wanna join, why not join the discord? I would love it if you could join it... But that's about it and I have a small pic of how I what the art style to be!
Get Redy, wait, GO!
Redy, wait, GO!
Status | In development |
Author | Verno |
Genre | Racing |
Tags | Bullet Hell, Flappy Bird, Local multiplayer, party-game |
Languages | English |
More posts
- The last ground.May 22, 2020
- The ground: 7 Good Gamplay?May 16, 2020
- The ground: 6May 11, 2020
- The ground: 5May 06, 2020
- After a 5 day break: 4May 02, 2020
- The ground: 3 Character CreatorApr 26, 2020
- The groundApr 20, 2020
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